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Thursday, November 7, 2024
Hercules C stage (lighting, VFX, environment, functionality)
Stadium background with landscape
"Fake" god rays
Blowing Dust Particle VFX
Torch flame VFX
Spear Respawn and disappear 10 seconds after being thrown
Shield snap orientation based on L or R hand
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Jin Roh Sprint 3
Lighting (Lumen)
About Me
It goes without saying that without light, you wouldn’t be able to see anything. If you can’t see anything, then your brain can’t process ...
2D Unreal Pixel Art
Hercules D stage (lighting, physics interactions, scale)
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